Game Project 1: 30/11-2018
Project Name: Experimented (Not yet decided)
Hello!Today we got to show our teachers how long we had gotten with the project and presented all of our working mechanics in the game. The critique we got was mostly directed towards the guards simplicity and game feel. If we could make the enemies more interesting by giving them different patterns (like the ghosts in Pacman) then it would most probably benefit the game a whole lot. The ambience and general "feel" of the game is also important as we want the player to find our game fun instead of tedious or boring. That is why sounds and visuals plays a big role in our game and have to be consistent throughout, or the gameplay might suffer.
Our programmers as well as our artists also got a lot of critique from their respective teachers afterwards as well, mainly concerning communication and structure. But other than that there was not a lot of complaints. Overall, I think our group did well enough to say the least, even though our first playable version was far from smooth or pretty.
I spent the day today mostly communicating a lot with the programmers, artists and my fellow designer about new mechanics to implement next week and also how the rooms would look compared to the hallways. There was a lot to talk about, bu it all felt necessary. I also finished placing asset placeholders in our mockup level, which I will discuss more of with my fellow designer in before I present it to the artists to let them know there thoughts. As it looks at the moment, we might need more assets than we first expected in order to make it look good. I hope that we will manage everything in time. Because it is going top be tough for all of us.
Overall, I am again very proud of the work we have put out today and I hope we will be able to make even more progress next week.
That is all I had for now, more coming next week!
// Samuel