Game Project 1: 28/11-2018
Project Name: Experimented
Hello!Today only one of our four artist were present during the day since the other three wanted to go to the LIU conference in Linköping. Because of this, there was not a lot going on in the terms of art in the game. In contrast, the programmers made huge advances regarding user interface, item pick-up, guard movement and player movement, so much so that the game had its first playable version. Although, it was only with a single guard. This made it possible for us to control the scaling of the level and adjust it to the guard and player's size.
Personally, I spent the day fixing the mockup level in Tengine and started to plan on where to put the placeholders for the props. Other than that, I discussed with my programmers on how to implement certain core elements into the game and also coordinated some with the artist on how the rooms would look in the final game.
Overall, it looks like we will be able to show more than we hoped this Friday as we are already done with all the necessary mechanics to play the game.
That is all I had to share for now.
// Samuel
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