Game Project 1: 26/11-2018
Project Name: *Still Under Consideration*
Hello!Today we started off as usual with a stand-up meeting. Two from our team were slightly late, but only briefly as they both showed up shortly after. during the meeting we had some concern about what rooms and props we are going to have in the game, so we let our programmers continue working on our core mechanics and commenced a meeting solely for artists and designers.
By the end of the meeting, which lasted about an hour, we had agreed on 7 types of rooms to have in the game. Half of the artists were then tasked to make an asset breakdown document so we could keep track of how many props the game would need. Meanwhile, I made a whitebox version of our level layout, which I worked on the remainder of the day.
At 15:15, we had another meeting where we once again discussed assets and props with the artists and designers. This meeting also lasted well over an hour as we had a lot to discuss. The artists had made a document where everyone could see what asset they should be working on and simply start without asking anybody else. Essentially, it was an Asset Breakdown Document solely for artists. After this, all of the artists should have it easy to know what is most urgent to make.
Meanwhile, our programmers worked dilligently as always by coding in the guards patrol patterns and implementing the ability to steal items.
That is essentially all the major things we did today.
// Samuel
No comments:
Post a Comment