Tuesday, November 27, 2018

Game Project 1: 27/11-2018

Project Name: S.M.E.T (placeholder)

Hello!

Today I finished the whiteboxing for the level design and the collision world which we will use on Friday to show our current version of the game in. The programmers are now able to implement the guards' structured paths before we will be able to test the mechanics in the game.

The artists has started to work on modules to use in the hallways, NPC character modules and also some props for the rooms. The programmers has meanwhile implemented almost all core mechanics in the game and we are soon able to show our first version of a playable draft to our teachers, which we plan on doing this Friday.

I was done with the level design around 13:30 and spent the rest of the day updating the Asset Breakdown Document and the Trello Boards. I also went around and checked up on the overall progress everyone had done and made sure that everyone had something to do. As it stands now, it looks like we are ahead of schedule a great deal and we also feel that we are likely to finish our project in time.

As a final note, we finally seem to have a grasp on what kind of game we are making and everybody seem to stay focused and also know what they need to do.

That's all I had to say for today!

// Samuel


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