Tuesday, November 20, 2018

Game Project 1: 20/11-2018

Project Name: Mansion Stealer


Hello!

Today we had our first stand-up meeting in the group and everybody seem to be excited about the game we are making. Even though the technical aspects of the game is pretty much decided, the aesthetical aspects remains undecided and vague. Even though we designers remained pretty clear in the beginning what we wanted the game to be like, every single artist in our group seem to have a different opinion about the matter, which they revealed to us today. Addressing this problem proved to be a sensitive one, so we decided to give the artists some room to decide on a consistent style until this friday. Whatever they decide, we will go with it. The only argument for it being that it has to apply to the mechanics we have decided to keep in the game. Of course, this will mean that a lot of progress will be lost in favor of choosing an artstyle and setting, but hopefully it will be worth it.

I personally remain doubtful as some of the ideas defer greatly from what we had already decided on as a group and will change the overall feeling of the game drastically. Having that first vision of the game you have been working on for almost a week utterly destroyed by an altogether new concept is very frightening and may change the game to the worse rather than the better, I fear. Lets hope it will not come to that, though. In any case, I have to stay objective and be open to change, even though it may not look beneficial at first glance. I just hope I made the right call on this. 

Also, the rest of the team seem to be overly optimistic about the timeframe we have while I remain  cynical about it. This leaves a bad taste in my mouth as I am not sure whose estimate is the right one. 

Overall, I worked mostly with the Asset Breakdown Document and also made a few edits to the GDD throughout the course of the day. So for short: nothing overly exciting. My fellow designer finally got the Trello board up though, so we can start working with that instead of the Asset Breakdown Document, maybe.

That is all I have for today

// Samuel

 









   

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