Game Project 1: 10/12-2018
Project Name: Experimented (Not yet decided)
Hello!Today was one of the worst days we have ever had in the project. One of our artists called in sick early in the morning. Of course, it was our fastest artist who was in the middle of working on our final model design using modules. This meant that we had to assign one of our other artists to continue working on it. This also meant that there was no way we would be able to finish building it today. We can only hope that our missing artist will be fit for work tomorrow and finish what he started.
One of our artists also ran into some trouble while animating as it crashed the program whenever we tried implementing it into the game. He worked on this all day and in the end found out that it was all due to naming a mesh wrongly. Specifically, he named a mesh called "light" for "Lights". After finding this error, nothing seemed to be out of place and everything worked perfectly. So much work time lost because of such an insignificant detail.
Our programmers worked with bugs all day and also added some simple variables to the config file. They work really efficiently though, so much so that they are starting to struggle finding things to do.
I playtested all day long, tweaking numbers and generally making sure all of our implemented mechanics works as intended. Meanwhile, my co-designer worked on concepts for future mechanics to implement for the wishlist and made them more clear in order to have keep our programmers busy and plan for our future and final version of our game.´
Overall, people worked as they should, but being one team member short and working on a sinlg error for such a long time made this days work extremely unproductive. Which is of course nobodys fault, but sad nonetheless.
That is all for today.
// Samuel
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