Game Project 1: 4/12-2018
Project Name: Experimented (Not yet decided)
Today we reached one of the most important milestones that we have ever reached, namely the ability to play test and tweak the game mechanics. Only the programmers have had accessed to it before, but now, we designers can make changes to the game, without messing up anything for the programmers. Although it took the whole day to implement fully, we are quite happy to see it finally work. The programmers has worked on implementing this program since Friday and now it finally works fault-free.Other than that the programmers also fixed the leaning movement, changing it into a "sidestep" instead, where the camera changes the position but without tilting the view. They also refined player movement and started working on a mechanic that makes the guard turn towards the player if they get too close.
The artists had their hands full refining the modules (mainly fixing the topology) for the hall and building wall modules for the rooms and various props. They also work surprisingly fast, which they should as we would not be able to make it if that was not the case.
I personally drew concepts of how the guards will patrol the level, where they will start and where they will go. We will have to play test that before we know that it will work for sure or not, however. Which we of course will be able to test tomorrow. I also made some changes to the GDD with my fellow designer, updated the Asset Breakdown and Trello Boards. Additionally, I divided the mockup level into sectors, which supposedly will reduce the work load of the computer when it runs our game.
Overall, I think today was one of the most morale-raising days we have ever had for our team. It felt like a well-earned victory for all of us.
That is all for now!
// Samuel
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