Friday, December 14, 2018

Game Project 1: 14/12-2018

Project Name: Laborated, Patient 47 or Lab Rat (Hmmm)

Hello!

Today was the roughest day we have ever experienced in our team and we all felt too tired, sick and discouraged at the end of the day. Because of this, none of us had the will or energy to do overtime today. However, for those that still wants and have the necessary amount of energy to work, we decided that we will gather up and work this weekend on Sunday, starting at 11.

The cause of our distraught came from the fact that the level is a complete mess everywhere and we have fundamental problems with getting the animations to work correctly. We have also discovered that a lot of objects can not find their texture, or simply does not have a texture at all. The game therefore looks horrible in its current state which puts us under a lot of stress. Hopefully, we will solve it next week. The things is: we only have 2 days: Monday and Tuesday, before the project is supposed to be done. If things does not turn better for us, we will not be able to finish our game, and it will in the end be nothing but trash.

Our artists finished with all the additional props they were tasked to complete and our animator worked on the same piece of animation the whole day. After getting numerous errors and devastating results, he supposedly solved by the end of the day. I used "supposedly" as the programmers did not have time to try it out before quitting.

Our programmers did some more tests regarding light, refined some of our mechanics and also started working on a system for implementing sound files. Speaking of sounds and music, we have not heard anything from our sound designer and composer since Tuesday afternoon. We tried to contact him, but he has not yet replied. We are getting a little worried about that.

We designers spent the whole day playtesting, building the collision level and refining the visual level. We were therefore constantly busy and had trouble acting as the messenger between programmers and artists.

That is all for now! Be sure to stay tuned and see how that goes!

// Samuel


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