Tuesday, December 18, 2018

Game Project 1: 18/12-2018

Project Name: Laborated

Hello!

Today a lot of our members were gone and we had to make due with a team of 5 people with a team originally consisting of 8 people. 1 artist took holiday early, another artist was sick and one of our programmers slept until 4 on the afternoon before finally coming to school.

Our artists did not have mush work left to do anyway, so they only had work until 14:00, which was with distributing some additional props into the level and making of the final evidence.

In contrast, our sole programmer was busy all day solving bugs with the json config file and also fixing the menus and implementing some sounds. At the end of the day our second programmer finally appeared and proceeded with making our game compatible with 3D sounds.

I spent most of the time today with trying to fix all the textures in the level, since some of them was not correctly displayed in-game. Since we did not have the time to figure out what the wrong was, I eventually settled with copying a different tile to replace the floor and ceiling tiles to avoid having wrestling with the problem. Afterwards I did various playtesting and implemented the rest of the evidence in the game, making sure that they were represented correctly inside of the game.

Meanwhile, my co-designer also did some playtesting along side with making our presentation for tomorrow morning, where we will practice our presentation which we will have on Friday.

We are finally getting the feeling of completion, even though there are a lot of things with our game that we had wanted to make better. More than half of our wrongdoings were because of either miscommunication or carelessness. Because of this, we have learned a lot, but it does not come without disappointment.

Tomorrow, we might actually get done with the game for others to playtest, if we are lucky.

Until next time!

// Samuel


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