Game Project 1: 7/12-2018
Project Name: Experimented (Not yet decided)
Hello!
Today we had our third sprint review where we generally got positive feedback, where the game lacking art assets being the main problem of the criticism. Our whole team remains confident that we will be able to make our game in time for the deadline, however. I hope we are right.
We were able to show close to all of the mechanics which we plan to have in the final version of the game and they actually looked impressed, considering we lacked art assets apart from the guard model being fully implemented. Next week, we plan to have the whole level inhabited with all the prop assets done, the flashlight fully functional and the whole game completely playable for playtesting.
One of our programmers worked on the guard AI and tried to make them face the player and stare directly at them if they step into their range of hearing, but even though they worked on it the whole day today, they were unable to solve it today. They will continue working on solving it on Monday next week instead.
The other programmer made some additional changes to the config, adding some variables and fixing some bugs, but also had time to implement some other minor things too, such as guards spawning on random locations of their constructed path. Next week, they will do a lot of implementations of the artists work, which will take most of their time, aside from fixing bugs that is.
The artists were a little slow in their production today, partly because of being distracted by outside causes, but also because of their noticing their asset breakdown is shrinking rapidly. This is supposedly because of they thinking they will soon be without stuff to do, which is true, but they will surely have a lot to remove and change to make the style consistent in the game next week. This worries me a little, but I think they keep this in mind. They worked mostly on props, but also started on doing animations for our guard.
We also assigned one of our artists to build the final level using modules, since we designers felt that we would not be able to complete it as fast. Since we need to start playtesting the level as soon as possible, this was a logical decision to make.
My co-designer worked on playtesting the mockup level by playing around with the config and making sure that all mechanics work as they should. Personally, I took care of updating all the documents and just did general management of the project, making sure everything was running smoothly, and helped out where needed.
I just hope all our work these past weeks prove fruitful. We will find out next week.
That is all for this week! Until next time!
// Samuel